AI Insights · Timothy · July 2021
Top 5 Anime Games on Android in Latin America Q2 2021
Explore the performance metrics of the top 5 anime games on Android in Latin America during Q2 2021, including weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 anime games on the Android platform in Latin America showcased impressive performance. Here’s a detailed look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
NARUTO X BORUTO NINJA VOLTAGE from Bandai Namco Entertainment Inc. saw notable fluctuations in weekly revenue, peaking at around $12.2K in the week of May 10. Weekly downloads exhibited a dip mid-quarter, reaching a low of approximately 56K, but recovered to about 71K by the end of June. Active users showed a slight decline from 266K to 221K throughout the quarter.
ONE PIECE Bounty Rush, also by Bandai Namco Entertainment Inc., experienced a peak in weekly revenue at around $8.5K in mid-May. Downloads saw a high of approximately 57K in mid-April but gradually decreased to about 29K by the end of June. Active users remained relatively stable, fluctuating between 120K and 151K.
MHA: The Strongest Hero by Crunchyroll Games, LLC, which launched in mid-May, recorded its highest weekly revenue of about $92K shortly after release. Downloads peaked at around 220K in the launch week but dropped to approximately 22K by the end of June. Active users followed a similar trend, starting at 187K and declining to about 67K.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. saw significant revenue spikes, peaking at approximately $24K in the last week of May. Weekly downloads increased steadily, reaching around 49K in early June. Active users showed a consistent trend, peaking at 327K at the end of May and slightly decreasing to 277K by the end of June.
The Seven Deadly Sins by Netmarble maintained a strong performance with weekly revenue peaking at around $84K in late June. Downloads fluctuated, peaking at about 45K in early May and settling at around 34K by the end of June. Active users saw a slight decline from 199K to 192K over the quarter.
For more detailed insights and data, visit Sensor Tower.